// i.d(t, {
//   ff: () => o,
//   vO: () => a,
//   T3: () => l,
//   H7: () => c,
//   _T: () => h,
//   WO: () => d,
//   b1: () => u,
//   nK: () => p,
//   pI: () => m,
//   _k: () => g,
//   D5: () => f,
//   SF: () => v,
//   jN: () => y
// })

import * as THREE from "three"
import sweepPlacementEnum from "../enum/sweepPlacement.enum"
import sweepAlignmentEnum from "../enum/sweepAlignment.enum"

const r = 0.25,
  o = e => t => t !== e,
  a = e => t => !!e.neighbours && -1 !== e.neighbours.indexOf(t.id),
  l = e => t => e === t || a(e)(t),
  c = e => e.placementType === sweepPlacementEnum.MANUAL,
  h = () => e => e.alignmentType === sweepAlignmentEnum.ALIGNED,
  d = () => e => e.alignmentType !== sweepAlignmentEnum.ALIGNED,
  u = e => t => e.floorId === t.floorId,
  p = e => t => e === t.floorId,
  m = (() => {
    const e = new THREE.Vector3()
    const t = new THREE.Vector3()
    return (i, n, s = r) =>
      r =>
        e.copy(r.position).sub(i).normalize().dot(t.copy(n).normalize()) > s
  })(),
  g = () => e => e.enabled,
  f = (e, t) => {
    const i = new THREE.Vector3()
    return (t = t.clone()), n => i.copy(n.position).sub(e).normalize().dot(t) > 0
  },
  v = (e, t) => i => e.distanceTo(i.position) < t,
  y = (e, t) => i => e.distanceToSquared(i.position) < t
export default {
  ff: o,
  vO: a,
  T3: l,
  H7: c,
  _T: h,
  WO: d,
  b1: u,
  nK: p,
  pI: m,
  _k: g,
  D5: f,
  SF: v,
  jN: y
}
